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  • 0: Comments on Demo Area

  • 0: Questions
    • Can an action send a message to another room?
      I suspect that the answer is yes, since this is done with @odrop. Can we use this to implement sounds that 'travel' from one area to another, or to help implement 'locations' within a room?

    • Can you change the type of an object on the fly?
      Is it simpler to simply swap one object for another? One goes 'offstage' and the other comes out?

    • Is there some way to sub-divide a room?
      Starship bridge, with individual stations... A dungeon hallway, with different 'locations' creating range... Conversation groups at a large party...

  • 1: Define object data structure.
    • Program section.
      Where does a program look for flags? Some are defined by the installation, but I don't think most are. Is there some special section, like /_program/<progname> or is is completely arbitrary? What are the common conventions? What should not be used, and why?

    • PC characteristics.

  • 1: Get official web site up
    • Comments on design
    • Move Dakini's stuff over
    • Move my stuff over
    • Create UberToDo List?

  • 2: Get Die roll charts and discussion up
    • Discussion about 'bell curve' vs. 'flat' tables.
    • "Bigger" bell curves.
    • Discussion of Combat Value interactions, RE bell curve

  • 3: Write Gaming by Assertion article.

  • 3: Write Gaming by Consent article.

  • 5: Discussion: Visible combat rolls.
    Should we expose the mechanics of combat (and other interations) to the players?

Copyright © 1998 Bob Simpson. All Rights Reserved.
Last updated: 1998-Nov-19







Last modified: 2002-Jun-13 23:00:24

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