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From: Aaron James Edward Peori
Subject: Re: Criterias for a good fantasy rpg
All rules should be symmetrical;
if a PC can do it, an NPC with the same powers should be able to.
If an NPC can do it, so should a PC.
As for lethality to PCs, keep it.
If a move is deadly it should be feared.
Players who recognize that an opponent has a way to kill them with one blow
will be less likely to engage in combat.
Date: 1997-Aug-04
From: Mary Kuhner
Newsgroups: rec.games.frp.advocacy
Subject: Re: Criterias for a good fantasy rpg
This assumes (a) that your players engage in a lot of combat,
and (b) you don't want them to engage in so much.
As such, it is a cure for a problem I don't have; rather the contrary.
I want a relatively non-lethal combat system
so that my players will occasionally engage in combat,
since they enjoy it and feel it adds to the game.
With a highly lethal one,
being players prone to feeling strongly about their characters,
they simply stop fighting except when cornered,
or when they can bring overwhelming force to bear.
All fights except the ones I force are lethal ambushes.
I don't really care for this.
I have run campaigns with no combat, but I don't want to do it all the time.
For the more heroic high-combat games I have the opposite needs from you;
I need a system that will show my players it's all right to be heroic,
not pragmatic and deadly cautious.
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