Hero System Rules


Damage Classes

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Hero System Rules

Damage Classes

        Damage Classes (DC) measure the relative raw damage (or "oomph") of an attack, without regard for any of the Advantages or Limitations applied to the power used to create the attack. For most attack powers, the DC will be equal to the number of dice rolled to generate damage.

        One of the most common exceptions to this rule is Killing Attacks. Each die of Killing Attack is three DC. As described in the Killing Attack powers, each full die of Killing Attack costs 15pts. Less than a "full die" of killing attack can be purchased for 10pts and 5pts. In the following table you can see the cost for specific numbers of dice of Killing and Normal Attacks.

        Note there are two columns listed under Killing Attacks, with slightly different die rolls for the same point cost. The default is to use the left-hand progression (1d6, 1d6+1, 1.5d6), but you can use the the right-hand progression (1d6, 1d6+1, 2d6-1) with the permission of your GM.


DC Killing Normal Active
1 1pt 1pt 1d6 5
2 0.5d6 1d6-1 2d6 10
3 1d6 1d6 3d6 15
4 1d6+1 1d6+1 4d6 20
5 1.5d6 2d6-1 5d6 25
6 2d6 2d6 6d6 30
7 2d6+1 2d6+1 7d6 35
8 2.5d6 3d6-1 8d6 40
9 3d6 3d6 9d6 45
10 3d6+1 3d6+1 10d6 50
11 3.5d6 4d6-1 11d6 55
12 4d6 4d6 12d6 60
13 4d6+1 4d6+1 13d6 65
14 4.5d6 5d6-1 14d6 70
15 5d6 5d6 15d6 75
16 5d6+1 5d6+1 16d6 80
17 5.5d6 6d6-1 17d6 85
18 6d6 6d6 18d6 90
19 6d6+1 6d6+1 19d6 95
20 6.5d6 7d6-1 20d6 100

        Many things can affect the DC a power has during a game, so Killing Attacks are frequently written on a character sheet with the number of DC in the power in addition to the base dice in the attack. For example, a hand-to-hand Killing Attack costing 35 active points might be written as:

Claws (KA/H vs PD) 7k/2d+1 (with STR 20, 11k/4d-1)

        Temporary modifications to the amount of damage a power does are frequently described as affecting the active points in a power or the number of DC in the power. Recording the number of base DC in a power makes it easier to determine when the maximum number of enhancements have been made to an attack. In the "Claws" example, the base DC in the attack is 7. Enhancements can raise this to a maximum of twice that amount, or 14. This character's STR of 20 will already raise the base DC from 7 to 11. It is easy to see that additional enhancements (like pushing their STR, using levels to raise damage, Aid or Transfers to STR, Combat Maneuvers, Martial Arts, etc.) can add no more than three additional DC to this attack.

Last modified: 2002-Jul-31 21:21:39

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